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roizi.project|Triple Push|Interactive works

Triple Push
This project want to find everyone's resonance point on the button, like the button that the elevator did not press, and the emergency button on the MRT covered with thick glass. The small buttons are rare, not just the circuit that opens and closes, but also brings the user What kind of expectation. This is what I want to express.
Repeatedly Push is an experience taken from video games.
Repeatedly Push
概念是按鈕的累積、堆疊,維持一個狀態,很像一個人笑臉與臭臉的拉扯,面帶笑容是很難維持的,我們很容易變成臭臉。
This concept is to accumulate attacks, stack, maintain a state, sometimes a little difficult to achieve, much like a person's smile and stinky face pull, a smiley face is difficult to maintain easily become a stinky face Even the beat makes the face become a smiley face, and then later the difficulty will increase. Whoever has the fastest hand speed, record the least time.
The point in time is to capture a certain key.
Timepoint
時間點,是為了捕捉某個關鍵,用吹泡泡糖來呈現,我們必須在五秒的時候,也就是泡泡最大的時候按下按鈕。
I use bubble gum to present this pattern. People have to press the button in five seconds when the bubble is the biggest.
The pen is the experience of the previous class.
The pen
原子筆則是以前上課的經驗,這個按壓也是一種按鈕,所以我將原子筆改造成一種sensor,在課堂中按壓得分,累積到一定次數可以提早下課,跟我們上課一樣,打發無聊都是為了想早點下課。
This press is also a kind of button. So I changed the pen into a kind of sensor. I pressed the score in the class and accumulated a certain number of times to get off the class early. Just like our class, it is all about boring. Go to class early.
Triple Push
The interpretations of buttons. Three scenarios and interactive game.
Year / 2019 
Type / Interactive works & Games 
Design / roizi.project
roizi.project|Triple Push|Interactive works
Published:

roizi.project|Triple Push|Interactive works

This project wants to find everyone's resonance point on the button, like the button that the elevator did not press, and the emergency button on Read More

Published: